Luc Döbereiner, Gerhard Eckel & Ludvig Elblaus: Constellations

An emergent, self-organising, public global sound art piece presented at the NIME 2020 conference in Birmingham in the context of the call for proposals of installations designed to be experienced online.

Gerhard Eckel & Ludvig Elblaus: Clockwork

Performance at Audio Mostly 2020:

Artemi-Maria Gioti: Bias, for bass clarinet and interactive music system.


Performance by Szilárd Benes:

Artemi-Maria Gioti: Converge/Diverge, for piano, double bass and interactive music system.

Converge/Diverge is study on human and computational decision-making, as well as musical and extra-musical communication during music-making. During the performance, the 2 musicians are free to explore 3 different states of the Interactive Music System (IMS): "converge", "diverge" and "negotiate". By playing similar or dissimilar sound material (i.e. "converging" or "diverging"), the musicians can initiate different interaction scenarios, each entailing different sonic affordances. The IMS does not only observe and respond to the musicians, but can also initiate two additional states ("cooperate" and "compete"), functioning as a mediator or a conflict inducer respectively. The "social" dynamics between the musicians and the computer are solely responsible for the form of the piece, which is shaped by real-time human and computational decision-making.

Klangforum Wien | Piano: Florian Müller, Double bass: Nikolaus Feinig.

Schallfeld Ensemble | Piano: Patrick Skrilecz, Double bass: Margarethe Maierhofer Lischka.

Artemi-Maria Gioti: Imitation game, for human and robotic percussionist

Imitation game is an interactive composition for human and robotic percussionist exploring decision-making processes in the context of composed, scenario-based interaction. The composition is based on a dynamic rather than a fixed form, shaped by decisions made by the musician and the computer in real-time. Using a Neural Network trained to recognize different instruments and playing techniques as a main auditory processing unit, the robotic percussionist makes short- and long-term decisions based on metrics of rhythmic, timbral, and dynamic contrast. The score of the piece is non-linear, enabling the musician to adapt to and interact with the robotic percussionist in real-time.


Performance by Manuel Alcaraz Clemente: